PromptProp

Hub · Cleanup

Cleaning Up AI 3D Models

How to turn raw AI-generated meshes into usable game assets: retopology, repairs, UVs, normal map baking, LODs, collision and import fixes.

Most AI-generated meshes are not ready for a game as they come out of the generator. Problems the sources describe include meshes too dense for a game, stray floating pieces, UVs that no longer fit after topology changes, and textures with lighting baked in. How often each generator produces them has not been measured. This section works through the fixes in a sensible order, independent of which generator made the model. Pages are based on software documentation and attributed reports; we have not yet run our own cleanup measurements.

Printing rather than building a game? Mesh repairs for slicers are a different job, covered in fixing AI models for the slicer.

The full route

Read AI 3D to game-ready: the full pipeline first to see how the steps fit together, and how to estimate cleanup time to judge whether a given asset is worth the effort.

1. Get it into Blender cleanly

2. Repair the mesh

3. Reduce and rebuild the topology

4. Fix UVs and textures

5. Prepare it for the engine

Next come rigging, if it’s a character, and engine import.