Hub · Generators
AI 3D Generator Test Protocols
Protocols for checking AI 3D generator output yourself: a public prompt set, scoring rubric and per-asset checks. No results from us yet; sources are cited.
This section holds protocols for checking AI 3D generator output yourself: the same inputs, a rubric published in advance, and pass/fail checks for each kind of asset. PromptToProp has not run these tests yet, and no page here contains results from us. Each page sets out what published sources say and the fields to record, so you can run the check on your own output. Pages whose whole job is to report a measurement stay unpublished until that measurement exists.
The published comparisons we read use a handful of prompts and report impressions, and the one we read in full does not say how many runs each prompt got. The numbers that decide a purchase, triangle counts, retry rates, cleanup minutes and what survives an engine import, are what these protocols are designed to collect.
Until then, for a recommendation you can act on today, go to the best AI 3D model generators, which is based on published sources.
Where to begin: start with the prompt set and rubric. Game developers can go on to modular environment pieces and stylized and low-poly output, and printers to creatures and miniatures.
Start here
- The standard prompt set and scoring rubric: the inputs and scoring each protocol uses Source-based
- How the tests will work: plans, dates, logged fields and retests Policy page
By asset type
- Modular environment pieces Source-based
- Stylized and low-poly output Source-based
- Creatures and tabletop miniatures Source-based
By output quality
- PBR texture quality: baked light, maps and seams Source-based
By input
- Photos vs concept art as image-to-3D input Source-based
- Multi-view vs single-image generation Source-based
By reliability
- Repeatability: measuring run-to-run variance Source-based
- Model version changes and how to retest Source-based
Running it yourself
- Running Hunyuan3D and TRELLIS locally: requirements and a check for your own GPU Source-based
Comparisons that need our own runs will appear here when the data exists, and any results will appear in the results browser.