PromptProp

Comparison · Generators

Meshy vs Rodin: Detail Against Price

Meshy vs Rodin (Hyper3D) on documented price, credits, formats and license wording, plus what vendor benchmarks and one seller's eight-prompt run do and do not show.

The question this page answers is whether Rodin’s reputation for surface detail justifies a higher entry price than Meshy, and the honest answer from documents is that nobody independent has published the numbers to settle it. Meshy is cheaper to start and its costs are fully listed. Rodin is reported to do better on hard-surface detail by one small comparison, but a monthly credit allowance for Rodin’s plans is not published on its pricing page, so you cannot yet work out what a model costs. See our methodology for how we handle that kind of gap.

What would change this answer

Publication of Rodin’s per-plan credit grant, or a same-prompt comparison on current versions (Meshy 7.1 against Rodin Gen-2.5) with files you can open, would change it. If your work is mostly hard-surface props and you can tolerate a slower generation, Rodin moves up on the strength of the existing report below.

Documented differences

ItemMeshy (as of Nov 2026)Rodin / Hyper3D (as of Nov 2026)
Free plan100 credits/month, 10 downloads/month, untextured Meshy 6 Lite onlyFree tier with generation before confirming spend, 10 private assets; credit amount not stated on the pricing page
Entry paid plan, monthly billingPro $20, 1,000 creditsCreator $30
Entry paid plan, annual billingMeshy FAQ says 20% off; distinct yearly prices not readable on the pageCreator $24/month equivalent ($288/year)
Monthly credits on paid plans1,000 (Pro), 3,000 (Premium), 8,000 (Ultra)Not confirmed. Pricing page gives estimates only: about 60 models (Creator), about 416 (Business)
Per-generation credit costImage to 3D 20 credits in the web app; API 20 (mesh-only) to 35 (8K textured)API: Gen-2.5 base 0.5 credit, plus 0.5 for Extreme-High geometry and 2.0 for extreme-high texture. How API credits relate to web-app credits ($1.5 per direct credit) is not reconciled by the vendor
Export formatsGLB, FBX, OBJ, USDZ, STL, BLEND, 3MF, DXFLists conflict: homepage names STL, FBX, OBJ, GLB, GLTF, USDZ; the Gen-2.5 API doc lists glb, fbx, usdz
Free output rightsCC BY 4.0, credit to MeshyNot confirmed whether free output may be used commercially
Paid output rightsPaid users own output (to the extent the law allows)Creator "unlimited export and any use"; Terms say Rodin will not limit your use of output but do not state that you own it and promise no copyright protection for outputs
RiggingAuto-rig and animation in the productRigging API docs added October 2026; web-app availability not confirmed

Price: Meshy is clearer, Rodin is not necessarily dearer

On sticker price Meshy Pro ($20) is below Rodin Creator ($30) at monthly billing. But sticker price is not the whole story, because Rodin says it charges “by result” with a preview before you commit credits, and Meshy states it does not charge for failed generations. Both vendors therefore aim to avoid paying for junk, and neither claim has been checked here.

Third-party prices for Rodin differ from the primary page: StraySpark lists “$29-$149/month” while Hyper3D’s own page shows Creator $30 and Business $120. We use only the primary page. Hyper3D’s own page at the time of checking also showed a banner saying prices could not be displayed. We trust only the primary pricing page, and only the figures above.

Output: one small report, and vendor benchmarks

The only same-prompt report we read is StraySpark’s, from April 2026 and updated in September. StraySpark sells paid tools for game engines, so read it as an interested party. It ran eight prompts through Meshy 5, Rodin Gen-2, Tripo P1 and CSM Cube 2 and judged them qualitatively against silhouette, topology, texture quality and usability in Unreal 5.7 (no numeric scores). It does not state runs per prompt. Its findings, as the author reports them: Rodin Gen-2 had the best geometric detail on hard-surface and mechanical assets but weaker textures and meshes that need retopology, Meshy 5 was the most consistent overall and strongest on textures and translucent effects, and generation took 30 to 90 seconds on Meshy against 3 to 8 minutes on Rodin’s Hyper mode. These are older models than Meshy 7.1 and Rodin Gen-2.5, and no triangle counts are shown.

Meshy’s own blog adds benchmark figures, and Meshy says it is a party. Meshy reports detail richness (a measure of how much of the surface changes orientation within a pixel) at 1K resolution of 53.5 percent for Meshy 7.1 against 51.4 for Rodin 2.5, with Rodin at 35.0 at 2K and 21.1 at 4K against 37.4 and 23.1 for Meshy 7.1, and, in its end-to-end texture test, a texture-alignment average of 55.0 for Rodin 2.5 against 66.2 for Meshy 7. The same post shows Meshy 7 leading Rodin 2.5 on shared-mesh texturing too (66.2 against 61.4), and it was posted September 7, 2026. We cannot check these, and a vendor choosing the metric is exactly the situation that calls for independent files. How to compare them on your own props is in the game-prop comparison.

Getting to an engine budget: what each API documents

Neither vendor’s benchmark tells you how many triangles you will get, so the budget controls matter. Meshy’s Remesh API takes a target of 100 to 300,000 faces with a quad-dominant or triangle mode (default 30,000), notes the result “can differ from the target”, needs a paid plan, and accepts GLB, glTF, OBJ, FBX or STL input up to 400 MB by URL. Rodin’s Gen-2.5 spec selects a quality tier (Extreme-Low to Extreme-High) and says to “always send a Gen-2.5 tier explicitly”, because an omitted tier falls back to Gen-1/1.5 output. It gives no face count per tier; the only figure is that Extreme-High also returns an additional mesh of up to 10M faces. That page defines mesh_mode as Raw (triangles, the Gen-2.5 default) or Quad, with quality presets of 4,000 to 50,000 faces in Quad and 20,000 to 1,000,000 in Raw. Consequence for a game kit: with Rodin you would plan on a separate decimation or retopology pass to hit a mobile-class budget, because the documented tiers do not map to a polycount; with Meshy you can ask for a number and check what came back. Whether either result deforms well is not something these pages show.

Rodin’s input side is more flexible: one to five images per request, with the first used for material generation. Its changelog also shows an API still moving: July 2026 changed the default geometry_instruct_mode from faithful to creative, June 2026 restricted creative to Medium and higher tiers, and the spec itself labels faithful experimental (“may be discontinued and is not recommended for production use”). If you script a pipeline against Rodin, pin your parameters and re-read the changelog before renewing.

Which job points where

JobLeans towardWhy, from documents
Props in bulk on a budgetMeshyPublished per-generation credits and a stated polycount control; Rodin's credits per plan are unpublished
A few hero hard-surface pieces from several reference imagesRodinUp to five input images and extra detail tiers; the only same-prompt report we read (older versions, a seller's) favored Rodin on hard-surface detail
PrintingMeshySTL and 3MF export are documented; Rodin's format lists conflict
Rigged humanoidMeshy, with limitsRigging documented (humanoid only, up to 380,000 triangles, textured GLB); Rodin's rigging is newly documented without a price we read

Licenses compared

Meshy’s Terms (updated September 19, 2026) are explicit about free versus paid. Rodin’s are looser: they promise not to limit your use of output, subject to its other terms and applicable law, and the passage we read makes no statement on who owns it (a separate survival clause mentions “ownership of any Content” without defining it). Rodin also says it may use prompts and outputs to improve its services and for research, with a private mode that restricts that. Subscriptions cannot be canceled or downgraded mid-period under Rodin’s Terms. If you plan to sell game assets, read both documents; this is not legal advice.

When to choose each

Choose Meshy when you want the lower entry price, a fully published credit schedule, STL and 3MF export for printing, and written paid-plan ownership. Its documented weaknesses are real: free downloads are narrow, API outputs are deleted after three days on non-Enterprise plans, and its docs and Terms disagree on credit expiry.

Choose Rodin when hard-surface detail is the priority, you are prepared to wait minutes per model (StraySpark reports 3 to 8 minutes in Rodin’s Hyper mode against 30 to 90 seconds on Meshy 5), and you accept that credit grants and free-tier commercial rights need confirming with the vendor before you rely on them.

For single-tool depth read the Meshy review and Rodin review. The related pairings are Meshy vs Tripo and Tripo vs Rodin; format differences matter less than they appear, see GLB vs FBX vs OBJ. Whatever you pick, judge it on cost per usable asset, not plan price. More options are on the comparison hub.

Still unknown

  • Rodin’s monthly credit allowance for Creator and Business.
  • Whether Rodin Free output is commercially usable.
  • A current-version, same-prompt output comparison with inspectable files.
  • Which export formats each Rodin surface (web app versus API) actually supports.

Sources

  1. Meshy pricingPrimary · read 2026-11-08
  2. Hyper3D (Rodin) pricingPrimary · read 2026-11-08
  3. Rodin Gen-2.5 API specPrimary · read 2026-11-08
  4. Hyper3D termsPrimary · read 2026-11-08
  5. Meshy Terms of UsePrimary · read 2026-11-08
  6. StraySpark: generative 3D tools comparison (seller of cleanup tools)Secondary · read 2026-11-08
  7. Meshy blog: Hi3D vs Meshy vs Tripo (Meshy is a party)Secondary · read 2026-11-08
  8. Meshy Remesh API docsPrimary · read 2026-11-08
  9. Rodin docs changelogPrimary · read 2026-11-08