License guide
Can You Sell a Game Made With AI 3D Assets?
A checklist for shipping a game with AI-generated 3D assets: generator plan terms, store disclosure rules, and the copyright limit, each kept separate and dated.
Terms read 2026-11-08. Corrections log
You can ship a commercial game with AI-generated 3D assets if three separate things line up: your generator plan allows commercial use of the output, the store you sell on accepts the content, and you are comfortable with how little copyright protection the assets may carry. Passing one does not pass the others. This page is the checklist. The detail for each step lives on the linked pages, and none of it is legal advice.
Step 1: Read the generator terms for the plan you used
Commercial permission comes from the generator’s terms for your plan at the time you generated the asset. As of 2026-11-08, Meshy’s Terms say paid-plan customers “own their Customer Output” while Free users receive CC BY 4.0 with “appropriate credit to Meshy”. Other vendors word it differently or could not be read. The commercial-use page quotes each, and the license matrix is the lookup across plans.
Ask of every asset: which tool, which model version, which plan, what date? A game with 200 props generated across six months and three plans has a provenance problem as well as a legal one. Meshy’s help center (August 27, 2026) puts it plainly: “Ownership rights are generally tied to the plan you were on at the time of generation.” Keep the record while you work.
If any asset came from a free plan, check its terms first: Meshy Free is CC BY 4.0 with a duty to credit Meshy (its help asks for the credit in your project description, so use the store page as well as a credits screen), and its help limits Free downloads to untextured Meshy 6 Lite models. Sloyd’s Guest tier is personal use only and 3D AI Studio’s Terms limit output made without a paid plan to personal, non-commercial use, so neither can ship in a commercial game. CC BY also has a clause about technical restrictions that matters if your build encrypts assets. See free-tier licenses.
If you ran open weights yourself, the catch is geography. The Hunyuan3D 2.1 community license says you must not “use, reproduce, modify, distribute, or display” the model, “Output or results” outside its Territory, which excludes the EU, UK and South Korea. A worldwide release is the case to think about before you commit assets; open-weights licenses goes through it clause by clause.
Step 2: Check what the store requires
Steam’s Content Survey has a section on generative AI. Per the Steamworks page read on 2026-11-08, Pre-Generated content is “Any kind of content that ships with your game and is consumed by players that is created with the help of AI tools during development”, and Valve says it will “evaluate the output of AI generated content in your game the same way we evaluate all non-AI content”. The page shows no date. Read Steam AI disclosure for 3D assets for how that maps to meshes, textures and placeholders.
Stores do not share one rule. What we could and could not read on 2026-11-08:
| Store | What the text says | Limits of what we read |
|---|---|---|
| Steam | Survey disclosure for shipped AI content; Valve compares answers with the build and store page | Steamworks docs read; Distribution Agreement not read |
| itch.io | "We ask that you accurately tag your project if it contains materials produced by generative AI", through the AI Disclosure section on the edit page. Listed as strictly enforced for "game asset, soundtrack, physical game, comic, and book pages"; failure "may result in delisting" | Quality guidelines, undated. The strict-enforcement list names game assets, not games |
| Google Play | Its AI-Generated Content policy addresses generative AI apps and is "not intended to cover" apps that merely host AI content | Our reading: a game with pre-made AI props is not one of the listed app types, but a game that generates content at runtime may be |
| Epic Games Store | No Epic rule read. An AI-tool vendor's blog (SpriteCook, June 18, 2026) says Epic has no disclosure requirement, and GamingOnLinux (November 2025) reports Tim Sweeney arguing against store AI labels | Press and vendor statements are not store policy |
| Apple, PlayStation, Xbox, Nintendo | Not checked | Check each directly, and any certification contract |
itch.io separately warns against spam: “Games or projects that are predominantly created by algorithms or AI with minimal human intervention” are in its examples of what it may remove from browse and search. A store accepting AI content does not mean it accepts a catalog of it.
The Steam rule is about the content in your build; it does not turn a generator’s terms into Valve’s approval, or the reverse. Steamworks onboarding also lists “Content you don’t own or have adequate rights to” under what you should not publish, which makes step 1 relevant to step 2.
Step 3: Understand the ownership limit
A vendor granting you use or “ownership” in its terms does not decide whether copyright law protects the file. The US Copyright Office’s January 2025 report says “Copyright does not extend to purely AI-generated material, or material where there is insufficient human control over the expressive elements”, and that “prompts alone” are unlikely to suffice. That is US-only guidance and it also says the analysis is case by case. In plain terms for a developer: an AI-generated base mesh that you then retopologize, texture and animate may contain human-authored contribution that is protectable, and the raw output on its own may not be. Its 2023 registration guidance adds that copyright “will only protect the human-authored aspects of the work”. More on the copyright page.
The same report says “a film that includes AI-generated special effects or background artwork is copyrightable, even if the AI effects and artwork separately are not.” It does not mention games, so applying that to a game is our reading. Your engine code, your levels, your music and your hand-built assets remain the protectable core, and a rival cloning an unmodified generated crate may be harder to stop. Whether that risk matters is a business decision; this site does not offer a legal view.
Step 4: Watch for subscription and retention traps
Meshy’s Terms say API output for non-Enterprise customers is deleted after 3 days, and that Meshy may delete outputs of inactive accounts. Download and archive the originals you ship, with the date. What a vendor’s terms say about cancelling is on the cancellation page; several vendors do not state it at all.
Step 5: Third-party content inside the output
The vendor’s license does not clear what the model reproduces. Meshy’s help center ties paid ownership to your having “used materials that do not violate the copyrights of others”, and Valve’s own wording refers to “illegal or infringing content”. If you feed in a screenshot of a trademarked character or a photographed product, the resulting mesh is still derived from it. Image-to-3D inputs deserve the same care as any reference; input preparation covers the technical side.
Generator terms put this risk on you. Meshy’s Terms provide services and Customer Output “AS-IS” (s.7) and include an indemnity from you for breach of the agreement (s.8). Hyper3D’s Terms give no representation “as to the copyrightability of any Output”. Tencent’s Hunyuan license says “You and Your users are solely responsible for Outputs and their subsequent uses” and disclaims non-infringement warranties. In a dispute over a look-alike asset, assume the generator’s terms will not stand between you and the claimant.
A practical screen before an asset ships, which is our recommendation and not a legal test:
- Prompts and reference images do not name a protected character, franchise, living artist or brand.
- The asset does not carry a logo, emblem or readable trademark that came in from the reference.
- Input images are yours, licensed for this use, or clearly free of restrictions. Purchased packs are a special case: Synty’s and Unity’s terms bar AI inputs.
- Anything resembling a specific real product or person gets a second look from someone who did not generate it.
Step 6: Budget for how players read the label
Disclosure is also a market fact. Steam Page Analyzer, a third-party tool, sampled 1,592 unreleased Steam pages in October 2026 and reports that about three in ten carried an AI disclosure. It also relays a Game Oracle analysis, as reported by Notebookcheck, that comparable 2025 games with a disclosure received around 52.6% fewer reviews. That is a third-hand correlation in review counts, not sales, and it says nothing about whether disclosure caused the gap. We have no data of our own. Treat it as a reason to decide your store-page wording early, not as a forecast.
A short pre-release checklist
- Spreadsheet of AI-assisted assets: tool, model, plan, date, input source.
- Terms snapshot saved for each tool at generation date.
- Free-tier assets either credited or replaced.
- Store disclosure forms read and answered from the spreadsheet.
- Raw files archived outside the vendor account.
- Anything human-authored (retopology, textures, rig, animation) recorded as such.
- Territories checked against any open-weight license used.
- Publisher or platform contract read for AI clauses and warranties.
One row of that spreadsheet might look like this. The entry is invented to show the fields:
| Field | Illustrative entry |
|---|---|
| Asset and path | props/crate_01.glb |
| Tool, model version | Meshy, Meshy 6 |
| Plan and date | Pro, 2026-09-14 |
| Input | Text prompt, saved verbatim; no reference image |
| Human work | Retopologized, UVs redone, textures repainted (artist name) |
| License on generation date | Paid plan, Terms dated September 19, 2026, PDF saved |
| Shipping status | In build 0.9; disclosed in Steam survey |
What is not covered
We did not verify rules for Apple, PlayStation, Xbox or Nintendo, read Epic’s store terms or Steam’s Distribution Agreement, or review any publisher contract. A publisher may impose stricter terms than any platform. For a contract or a dispute, a qualified lawyer is the right reader.
More in the licensing hub.
Sources
- Steamworks Documentation: Content Survey
- Steamworks Documentation: Onboarding
- Meshy Terms of Use (last updated September 19, 2026)
- Meshy help center: commercial use (page dated August 27, 2026)
- Tencent Hunyuan 3D 2.1 Community License Agreement
- Hyper3D (Rodin) Terms
- US Copyright Office, Copyright and AI Part 2: Copyrightability (Jan 2025)
- itch.io quality guidelines for creators
- Google Play Console Help: AI-Generated Content policy
- GamingOnLinux: Tim Sweeney on AI labels (November 2025, press)
- SpriteCook blog: Is it OK to use AI art in your indie game? (June 18, 2026, AI-tool vendor)
- Steam Page Analyzer: What 465 Steam AI disclosures say (October 30, 2026, third party)
- Meshy help center: licensing (page dated 2026-08-27)
- Meshy: what is included on the free plan
- 3D AI Studio Terms of Use (last modified 19.08.2026)
- Synty One Time Purchase Licence
- Unity Asset Store Terms of Service and EULA (last updated December 4, 2024)