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Kaedim Review: Sales-Led AI 3D for Studios

Kaedim reviewed from its own docs: custom plans only, no free trial, models owned while subscribed. Why third-party prices conflict and who this suits.

Kaedim does not currently appear to be a self-serve tool you can sign up for and try tonight. Its own documentation says it offers “custom plans tailored to each customer’s needs” and “We do not currently offer any free credits, subscriptions, or trials.” That makes it a vendor to talk to if you are a studio with a pipeline of assets and a budget, and not one to pick for a hobby print or a game jam. No current price is published by Kaedim, and every figure you will see elsewhere is a third party’s.

What Kaedim presents itself as

The homepage (copyright 2026, Kaedim Limited, with “Get started” and “Talk to us” buttons, and no shutdown notice) frames the product as turning sketches, reference packs, product photos and briefs into 3D, with a review loop labelled “Review,” “Markup,” “Iterate” and “Approve,” and “unlimited revisions” (the FAQ qualifies this as “so long as you have enough credits”). It claims ISO27001 certification and says outputs are “never used to train shared models.” Those are vendor statements; we could not verify the certification. The docs FAQ says image to 3D arrives “within minutes,” with quality levels including “High” and “Ultra,” via a web app and API.

Who does the iteration is stated in the docs: the FAQ says iterations are manual on Kaedim’s side, and the docs home describes an AI plus human-in-the-loop approach with an artist workflow. Customer feedback is also said to be used to improve the algorithms. The FAQ gives no fixed generation time beyond “within minutes” for conversion, and says iteration time is not guaranteed.

Pricing: what is known and what is not

Known: custom plans, no free credits, no subscriptions, no trials, according to the docs FAQ (undated as far as we could tell). Self-serve plans are described in a search summary of the docs as temporarily closed. The pricing path, kaedim3d.com/pricing, returned 404.

Unknown: any current price, what a credit costs, or per-model cost. The FAQ mentions credits (dismissed submissions return theirs), so a credit unit exists even though its price does not.

Third-party figures conflict, and none is official. CostBench lists a $50 trial with $400 and $1,200 tiers in an August to September 2026 snapshot, and $149 and $500 in a May 2026 snapshot. ToolRadar lists $29 and $99. Because these differ by an order of magnitude and are undated or dated differently, we do not use any of them. If a quote is your goal, ask for one in writing and for what is included: model count, quality tier, revision limits, and rights.

Formats and engine fit

The FAQ says Kaedim exports “.obj, .obj (pre-modifiers), .mtl, .fbx, .glb, .gltf, & .usd.” The docs home lists OBJ, FBX, GLB, GLTF, USD and MTL, and a web API document reportedly lists only four (obj, fbx, glb, gltf) and may be older. Those include formats Unity, Unreal, Godot and Blender read, plus USD; see GLB vs FBX vs OBJ for choosing among them. The docs home describes outputs as low poly, quad-based, watertight and split into subparts; that is a vendor description, and we found no independent check of it.

Two asset tiers, with different limits

The FAQ and the game-ready pipeline page describe two tiers, and the limits differ sharply.

Item Prototype assets Game-ready assets
Polycount ceiling Up to 300K polys; output will not exceed the requested count by more than 5% Optional high-poly stage up to 2,000,000 polys (for normal-map baking)
Inputs Hard-surface objects work best. “Real humans, animals, and trees are currently out of scope for Prototype assets.” Stylised or cartoon images suit it. PNG, JPG or JPEG; sketches and line-work accepted if they show one clean object Realistic subjects can go through this tier
Textures Prototype models are untextured PBR, hand-painted, vertex colour or photorealistic styles; maps include normal, albedo, roughness/metalness, AO and emissive
Rigging Not mentioned Only for the “Game-ready with Rig” type, with a template based on asset type or your own; characters can get a facial rig
Topology Not addressed in the FAQ Optimized Geometry stage offers “Quads only” or “Allow tris for optimization”; quads suggested if you will edit, tris if you export straight to an engine
LODs Not mentioned Up to three lower-poly versions
Revisions Unlimited “if you have enough credits”; support suggested after one or two iterations Free revisions after each stage before approval; UV step can auto-approve

The game-ready page gives maximum turnaround estimates per stage: high-poly 8 hours (simple) or 20 (complex), optimized geometry 6 or 16, UV unwrapping 8 or 10, texturing 8 or 20, rigging 2 or 4, LODs 2 or 6. Summing the maximums gives about 34 hours for a simple asset and 76 hours for a complex one, assuming every stage including rigging and LODs is used and excluding revisions, which the page does not quantify; the page does not say whether these are processing hours or elapsed time with queueing. Those are Kaedim’s stated ceilings, not measurements. Optimized Geometry cannot be skipped, and custom rig templates or in-house texture libraries require contacting Kaedim. The page does not specify a maximum LoD0 polycount, file formats or engine compatibility.

Dismissed submissions (inputs that break the Input Guidelines) return their credit, so a credit system exists even though the FAQ says there are no free credits, subscriptions or trials. Lens distortion in a photo carries into the model, and views matter more for complex shapes: separate views are uploaded as separate images.

License: tied to your subscription

The FAQ says models “are the users’ IP, given that you are subscribed to one of our plans.” Read that carefully. It is a conditional ownership statement, and the condition is an active subscription. It does not say what happens to a model you made if you stop subscribing, or whether a one-off project engagement counts as a plan. That is the question to put in writing before you build a game around Kaedim assets; the general cancellation problem is covered in what happens to your assets when you cancel. This is not legal advice.

Who should use it and who should skip it

  • Use if: you are a studio or agency with recurring 3D needs, props that suit hard-surface conversion, want a vendor relationship and a review loop rather than a self-serve tool, and have a budget that justifies a sales conversation. Compare that route to hiring on the artist vs AI break-even page.
  • Skip if: you want to test before paying, need a price before a call, or are an indie developer on a small credit budget. A self-serve generator such as Meshy will be quicker to evaluate.

Documented limitations

No public pricing, no free trial, a conditional ownership clause, a FAQ without a date, and format lists that differ between documents. From the docs: Prototype assets exclude real humans, animals and trees; game-ready work runs through staged steps with stated per-stage maximums that sum to roughly 34 to 76 hours before revisions; the game-ready page does not state a polycount ceiling for the optimized mesh. Search results turned up review aggregators that repeat Kaedim’s own claim of correct topology and UVs with no cleanup, and one that rates it “Hold” and suggests testing on your own asset types; none is a controlled test and we do not rely on them. We found no changelog.

What this means for a job. For a 40-prop kit of crates, doors and weapons, hard-surface props are the documented sweet spot, and the staged pipeline gives approval points, but the clock is measured in days rather than the minutes of a self-serve generator, and the price is unknown. For a hero creature or character, the Prototype tier excludes animals and realistic humans, and the rig is only offered in the game-ready tier, so the quote conversation should cover rig template, facial rig and LODs in writing. For a resin miniature, nothing in the docs mentions print scale, wall thickness or manifold checks beyond the “watertight” description.

How this page will be updated

This is a documentation-only review. If Kaedim publishes prices or reopens self-serve plans, we will date and add them. The wider shortlist is on best AI 3D model generators, and the rules we follow are in our methodology.

More generators are listed in the AI 3D generator reviews hub.

Sources

  1. Kaedim homepagePrimary · read 2026-11-08
  2. Kaedim docs FAQPrimary · read 2026-11-08
  3. CostBench: Kaedim (third-party)Secondary · read 2026-11-08
  4. ToolRadar: Kaedim pricing (third-party)Secondary · read 2026-11-08
  5. Kaedim docs: game-ready assets pipelinePrimary · read 2026-11-08
  6. Kaedim docs homePrimary · read 2026-11-08