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Meshy Pricing and Credits Explained

Meshy plan prices, what each feature costs in credits, and the arithmetic for a batch of game props, so you can decide whether Pro is worth it. Checked November 2026.

For most solo developers the choice is Free versus Pro. Pro costs $20 a month for 1,000 credits, and at the documented prices that buys roughly 33 to 50 generations (API-style 30 credits with texture, 20 without; the web-app texture question is unsettled below), so the credits run out long before the 100-asset cap does. Move up to Premium or Ultra when you need more volume or more parallel tasks, not more assets. All figures below are as of November 2026 and come from Meshy’s pricing page and documentation.

This page handles plans and arithmetic. For whether Meshy suits your project, read the Meshy review.

Plans at a glance

Plan Monthly price Credits per month Asset cap Concurrent tasks
Free $0 100 up to 10 1
Pro $20 1,000 100 10
Premium $40 3,000 300 30
Ultra $100 8,000 800 100
Studio $70 base + $10 per seat 5,500 shared 550 60
Enterprise custom custom custom 100+

Source: meshy.ai/pricing, accessed 2026-11-08. The page also showed first-month offers: Pro $10, Premium $20, Ultra $50, Studio $35. We could not read how long those promotions run or whether they repeat.

The effective price per credit, calculated from the list prices, is $0.020 on Pro, about $0.013 on Premium, $0.0125 on Ultra and roughly $0.013 on Studio at the base price. The jump from Pro to Premium cuts the per-credit cost by about a third, and Ultra gains little beyond that. If you expect to spend more than 1,000 credits a month, Premium is the first upgrade that changes the economics.

Yearly billing: the page has a Monthly/Yearly toggle and an FAQ stating annual is 20% off, but the fetched price table showed no separate yearly figures. If the 20% applies, Pro would be $16 a month, but that is our arithmetic, not a price Meshy displayed. Check the toggle in your own browser before deciding.

What each action costs in the web app

Meshy’s plan documentation lists these credit costs for the web app (accessed 2026-11-08):

  • Text to 3D: 20 credits on Meshy 6, 10 on Meshy 6 Lite. Meshy’s help center now says Text to 3D “is no longer available in the workspace” and happens in Meshy Agent, so check how your plan bills that route.
  • Image to 3D: 20 credits on Meshy 7.1 or 6, 25 for Ultra 2K or 4K output, 10 on Meshy 6 Lite.
  • Texture or Split add-on at generation: 10 each.
  • AI Texturing on an existing model: 10, or 15 at 8K.
  • Smart Topology: 5 (T2) or 20 (T1).
  • Remesh: 0. Rigging: 0. Animation clips from the library: 0 per clip, though clips beyond the free set need a paid plan.
  • Text to Motion: costs credits, amount not stated.

The docs add that on paid plans other than Enterprise, Meshy 7.1 starts at Ultra 2K, so the default Image to 3D cost is 25 rather than 20. They also state that failed generations are not charged and canceled tasks are refunded.

One question the documentation does not settle: whether the 20 credits for a generation includes a texture or only the mesh, and how that interacts with the 10-credit texture add-on. Until that is confirmed, plan with a high and a low figure.

Worked example: a batch of 30 props

Take a small game needing 30 distinct props. These numbers are planning assumptions, not measurements.

  • Low case: 25 credits per image-to-3D generation, one attempt per prop, no extras. 30 x 25 = 750 credits.
  • High case: 25 credits plus a 10-credit texture add-on, and an average of two usable-or-discarded attempts per prop. 30 x 35 x 2 = 2,100 credits.

On Pro (1,000 credits) the low case fits in one month with room for about ten more attempts. The high case does not fit in two Pro months: two grants give 2,000 credits, 100 short of 2,100. Staying on Pro takes a third billing month, so $60 at the $20 list price for 3,000 credits granted. One month of Premium is $40 for the same 3,000 credits and covers the 2,100 with 900 left. Pro plus a top-up could close the 100-credit gap, but we could not read the credit-pack prices, so we cannot price that route. At 60 attempts the high case also stays inside Pro’s 100-asset cap, even if every attempt counts toward it, which the pricing page does not state.

The Free plan needs its own sum. The 25-credit figure above is the paid-plan Ultra 2K default and does not apply here. Free can download only untextured Meshy 6 Lite models, and Meshy’s credit table lists Meshy 6 Lite at 10 credits a generation, so one month’s 100 credits buys 10 generations, the same number as the 10-download monthly limit. Thirty untextured Lite props with no discarded attempts would be 300 credits and 30 downloads, which is three monthly resets. Any attempt you throw away still costs 10 credits, and textured versions cannot be downloaded on Free at all. Free is also listed at “up to 10” assets, and the pricing page does not say whether that limits a batch built over several months.

The retry multiplier is the number to be honest about, and Meshy’s own pages disagree on it. The pricing page lists retries per task as 4 on Pro, 12 on Premium, 40 on Ultra, 24 on Studio and 100 on Enterprise. A help-center article says that if you are dissatisfied with a finished result you “can re-run the generation for free,” and its table gives Free 0, Pro 4, Studio 8 and Enterprise unlimited (Premium and Ultra are not in it). Studio is 24 on one page and 8 on the other, Enterprise is 100 on one and unlimited on the other, and the docs pricing page does not define “retries” at all. The same help article says a generation that merely disappoints is treated as successful and not refunded; only technical failures are refunded automatically. Our planned test would log how many generations it takes to get one usable prop; see cost per usable asset for the framework and the credit cost calculator to run your own numbers.

Worked example: a 40-prop kit with labeled assumptions

The inputs below are assumptions for planning, not measurements. Prices are the November 2026 list prices above. “Credits per attempt” is the web-app Image to 3D cost of 25 credits that applies on paid plans where Meshy 7.1 starts at Ultra 2K, plus an optional 10-credit texture add-on (the docs do not say whether the 25 already includes texture).

Assumption set Credits per attempt Attempts per kept prop Credits for 40 props Cheapest single-month fit List cost at that plan
A: mesh only, free re-runs honored 25 1 charged 1,000 Pro, one month $20
B: texture add-on, 2 charged attempts 35 2 2,800 Premium, one month $40 (Pro for three months would be $60)
C: texture add-on, 3 charged attempts 35 3 4,200 Ultra, one month $100 (Premium for two months would be $80)

Set A assumes the help-article free re-run applies to your retries, which the pricing docs do not confirm. Sets B and C assume every re-run is charged. Set C is 120 generations in a month, which is the case where a higher plan (more credits, 100 concurrent tasks on Ultra) matters more than the asset cap; whether each attempt counts toward the asset cap is not stated on the pricing page. Two months of Premium ($80, 6,000 credits) undercutting one month of Ultra ($100, 8,000 credits) is plain division of list prices, and it ignores that monthly credits do not roll over.

Worked example: one rigged character, web app against API

The API and web app price the same steps differently, so the route you take changes the bill. Inputs: Image to 3D with texture, rigging and two library animations; Pro’s $0.02 per credit. These are planning numbers, not measurements.

  • Web app: Image to 3D 25 credits (assumed) plus a 10-credit texture add-on, rigging 0, library animation clips 0 (per the web-app docs). Total 35 credits, or $0.70. Animations beyond the free set need a paid plan; Text to Motion is a credit cost the docs do not state.
  • API: Image to 3D textured 30 credits (2K or 4K), rigging 5, two animation actions at 3 each (API price list). Total 41 credits, or $0.82. The API requires Pro or above, and rigging through the API needs a paid plan (a Free request returns 402).

The $0.12 difference is small, but it multiplies across a batch, and the discrepancy is a reminder that the web-app zeros are not a documented promise for API users. Rigging also has hard prerequisites that can turn a charged generation into a wasted one: the web app wants models at or under 300,000 faces, and the API wants at most 380,000 triangles with the character facing +Z. A task that Meshy rejects for these reasons is better caught before you spend credits on the generation that feeds it.

Extra credits and expiry

Treat a plan’s monthly credits as a ceiling you cannot bank. On paid plans, Meshy’s credit-reset article ties the refresh to the date you subscribed and adds back only what you used, and its follow-up illustrates this with a 1,000-credit plan that has 600 left and receives 400. A quiet month therefore earns nothing extra. On Free, the help article resets credits at 00:00 UTC on the 1st with no carry-over. Purchased packs and reward credits are the ones you can hold, since Meshy says they are “not affected by the reset”. The pricing page gives Pro subscribers 20% off extra credit packs, and we did not capture the pack prices. For purchased credits the sources conflict: the pricing documentation says they do not expire, while the Terms (updated September 19, 2026) say additional credits expire one year after purchase. Do not buy a large pack on the assumption that they last forever.

Free plan limits that change the arithmetic

The Free plan’s 100 credits are only part of the story, because what you can take away is capped separately. Meshy’s help article gives you 10 downloads a month, and only of untextured models made with Meshy 6 Lite. Anything generated with Meshy 6, Meshy 7 or T2.5, any textured model (including textures added to a model you uploaded) and anything from the 3D Agent needs a paid plan, and credits, even purchased ones, do not unlock a download. Models you made while on Pro or higher stay downloadable after a move to Free.

The pricing page’s plan table sets the other limits, and which ones matter depends on the job. For throughput, Free gets one concurrent task, low queue priority and no free retries. For working from several reference images or generating your own inputs, multi-view image to 3D and text to image are not on Free. For a scripted or engine-plugin pipeline, the API and plugins start on paid plans. For editing, AI texture editing is not on Free, and the table marks remesh unavailable too, although Meshy’s web-app remesh guide describes a 10K target on Free, so check your own account. On rights, the help article says Free output is licensed CC BY 4.0 and may be used commercially if you credit Meshy, while the Terms say Meshy owns Free users’ output; see free-tier licenses compared before using it in anything you sell.

API credits are priced differently

If you plan to script generation, the API price list differs from the web app. Examples from docs.meshy.ai/api/pricing: Text to 3D preview 20, Image to 3D mesh-only 20, textured 30 at 2K or 4K and 35 at 8K, Rigging 5, Remesh 5, UV unwrap 5, Animation 3 per action, Multi-Color Print 10, Repair Printability 10. Web-app remesh and rigging are 0 and the API lists 5; Meshy has not explained the gap. API access starts on Pro, and API output on non-Enterprise plans is deleted three days after generation.

Which plan to buy

  • Evaluating: use Free for the first look. Its output can go into a commercial project if you credit Meshy, but the download limits and the ownership clause in the Terms make it a weak base for anything you plan to sell.
  • One game, steady trickle of props: Pro, ideally starting with the first-month offer. Budget 1,000 credits as 30 to 50 generations.
  • Need more than about 50 generations a month: Premium is the first plan where the price per credit falls (about $0.013 against $0.020) and concurrency rises to 30. Rigging itself is 0 credits in the web app per the docs, so character work alone does not drive the plan choice.
  • Team of several: Studio shares one pool of 5,500 credits and adds $10 per seat; confirm whether the base price includes a seat before quoting a budget.
  • Anyone thinking of leaving later: fees are described as non-cancelable and non-refundable, and a monthly plan stays active until the end of its cycle. What happens to assets when you cancel covers the rights side.

Compare against Tripo’s pricing before buying, though that page cannot yet be confirmed from Tripo’s own site; the Meshy vs Tripo comparison lists the gaps.

What is still unknown

Yearly prices per plan, promo duration, the web-app cost of Text to Motion, and pack prices for extra credits were not readable. Meshy’s prices change often; open meshy.ai/pricing to confirm before you pay.

More generators are listed in the AI 3D generator reviews hub.

Sources

  1. Meshy help: How to use Text to 3DPrimary · read 2026-11-08
  2. Meshy pricingPrimary · read 2026-11-08
  3. Meshy docs: plans and web app credit costsPrimary · read 2026-11-08
  4. Meshy API pricingPrimary · read 2026-11-08
  5. Meshy help: Free planPrimary · read 2026-11-08
  6. Meshy Terms of Use (updated September 19, 2026)Primary · read 2026-11-08
  7. Meshy help: failed generations and free retriesPrimary · read 2026-11-08
  8. Meshy help: how credits resetPrimary · read 2026-11-08
  9. Meshy help: why monthly credits differ from the advertised amountPrimary · read 2026-11-08
  10. Meshy API changelogPrimary · read 2026-11-08